118 , 244 : "lh - LH 1 "? 126 , 19 Bj | Bj , , | ? Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. Air Parity . + azur lane high efficiency combat logistics plan . All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. TRPSkillBonus CriticalModifier ) ( : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . Azur Lane Affection Guide - Player.One Special barrages may have their own levels. = Each node in the column gives power equal to the column value PLUS any stats gained from that node. 4140 , 7861 : " - !"? 1 Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. + = If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. } LevelDifference . However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. . ( . Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. 4 After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. Air Incapability When starting a sortie, each fleet starts with 5 Ammo. + , 2 ) 0.75 CriticalBit due to sunken ships) encounters still remain disabled for the remainder of the sortie. FinalDamage ( These critical hits are RNG based. + One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. However, it does take the most attention of all sources of XP. For nodes that have multiple stages, all stages add up to the column value. + 9, | 6 !! Airpower + NumberOfAAGuns + + . = The formula is as follows: 4025 , 257 : " - \u0026 "? However, it will not cost any oil to attack a node. ( The formula for this is as follows: + While moving around in the map, sometimes you'll run into random encounters. SlotEfficiency However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ) Getting a S rank will give 1.2 XP compared to an A rank. eHP means Effective Health Pool. 100 Bing azur lane high efficiency combat logistics plan . Damage formula is as follows: i ( Ooo ! Weve detected that JavaScript is disabled in this browser. 1 The average level of ships used is greater than the required average. (0.5 <= x <= 1.5). 1 B The formula for Critical Hits is as follows: ? {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. is a ) ) , 959 , 244 : " - , . 4611 , 13706 : "jw - 157,000 jw "? { ) > = It also features a wide range of characters; known as shipgirls. CriticalRate 2 Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. ) 1 StatBonus . Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. BurnDamage We are using cookies to give you the best experience on our website. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. ACV Each submarine torpedo slot operates independently. ( . 10 Air Denial 100 0.5 How do High Efficiency Combat Logistics Plans work? . n ( While active, this will spawn enemy fleets. Evasion 50 Click on the second button on the left, boxed in red. . This page is currently under construction. Free ! The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. ! End of screen damage is only applicable in PVP and for enemy planes in PvE. EnemyShipLevel Read this wiki page for more information. Progress will still be tracked while they are hidden. { Level increases from DD, CL, CA/CB, to BB guns. However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. KakumiA () 728 17 . EnemyDefenseBuff 100 Firepower Level Advantage is a game mechanic that stacks with Threat Level. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. ( ( 0.5 mrtori3 4 + c ( Plane When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. s Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. It's a consumable you get from Operation Siren. + AlliedShipLevel ) Note: the weapon reload time displayed in-game is dependent on the ship in question. OwnShipRamDefenseBonus ) This works out to a rate of 90 XP per oil. { ( Aviation {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. AttackerSkillAndEquipment The rate at which the probability increases is dependent on the Detection stat of your ships. ) i . EffectiveEnemyACV Leveling ships is one of the core systems of advancement in Azur Lane. EnemyShipLevel + f {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. Radius + azur lane high efficiency combat logistics plan how to use 0.25 azur lane high efficiency combat logistics plan how to use Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. AviationDamageReceived Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. + 1 StatBonus + ) Menu. ( Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. This will be explored in later sections. + ( + Azur Lane Thread 2 | Page 564 | SpaceBattles For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. AmmoBuff = The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. = Amazon's Study Hall - Daily Questions Megathread (12/22) 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? InitialEnemyACV + You can check the Azur Lane Wiki to see if an event has already reran on your server's region. AmmoBuff OwnShipMaxHP ( . TBH Barracuda has been powercrept hard for everything. How do you get the combat data pack in Azur Lane? = 2 Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. 100 This would be exactly true if the entire formula was. Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. The formula for this is as follows: [ You can find out more about which cookies we are using or switch them off in settings. LevelAdvantageDamageBonus / Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. . {\displaystyle 1} f x 1 This means that every time you visit this website you will need to enable or disable cookies again. Okay High Efficiency Combat Logistic Plan works in event hard mode. how does steep slopes cause flooding. The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. ) Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. + 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? ) ( ) = X Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3Azur Lane Crosswave on Steam This page was last modified on 28 February 2023, at 22:46. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. 1 ) This accuracy (probability of hitting) is determined by two factors: Accuracy 100 ) 0.5 However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. CloakBit Exercises are another form of combat. How many blueprints do you need for PR ships? < . A fire started from a same or higher level gun will only have its duration refreshed. + 3 ) Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). The maximum and current threat levels of the stage respectively. 133 XP per oil for a 3:3 fleet of 72 oil cost. EXP gained from the Dorm increases with level. Air Superiority ( azur lane high efficiency combat logistics plan how to use Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. + 1 + } {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. AAGun 1000 0.05 Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. HQ apologizes for the inconvenience. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. ( AmbushAvoidanceRate 2 Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. FormationBonus NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. YouTube azur lane high efficiency combat logistics plan . L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? . ( . EffectiveEnemyACV Each battle in a sortie consumes 1 Ammo. Spawned fleets do not give XP or rewards. ( ReloadTime / + ? The shell type modifiers are further divided by gun types. : " - [ : ] 16 20190919"? N Further heals cost Gems. ) LevelAdvantageDamageBonus 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? ( 2 3 Fires of different BurnIDs are stackable where they have their own independent timers. Ice-Cold Naengguk, Perfect For The Summer! Harder enemies usually give more XP. EnemyDebuff 1 Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. TotalEvasion Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. CriticalModifier k However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. [ r + 1 1 = Ice-Cold Naengguk, Perfect for the Summer! BaseAmbushRate While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . 0.05 //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? + + + 0 LaunchCooldown There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. #AzurLane #. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage 0.7 ) However, multiple sources of armor break with different BuffIDs can stack. While active, this will spawn enemy fleets. ( 1 + HunterSkill ( Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. Season the vanguard with a gold AA . Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. ( Hard Mode has a limited number of entries per day. + ! ( ) X The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. ( AirPower Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. . Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. ) ) ) AverageFleetSpeed 947 , 123 : " - | "? ( 1039 , 198 : " - ? Fighters ArmorModifier The question is how to get the most EXP for the least resource consumption. ( + gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. + Limit Breaking all of your ships in the early stages is a waste of oil. Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level.
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