Upgrading from level 21 --> 22 adds 190 population. . From this chapter forward, you will have access to a new category of goods: Ascended Goods. The marble grafting site is 2x3. You can see exactly how much you have, how much you, lose, and when you will lose it by hovering over anywhere. And finally, portal converts different medals into badges, and badges is the ultimate resource that you will use to unlock research in Chapter 18. You could upgrade factories but mointor what goods this uses as it might use the goods you are saving. Italian Guide from Cavalieri Dello Zombiaco, CrazyWizard's Guest Race Factory Suggestions, Google Spreadsheet from Dreams of Gerontius, Facebook Doc with Resource Thread from Platinum Leaf. Knowing how to revive the souls of the lost races is not enough! Ascended Goods are essential for playing on this chapter's settlement, and will be important in the future as well. I was wrong. Even ascended goods are probably fine, even though it is not certain at this point. You can read facts about the woodelves and the buildings that come with this chapter in the wiki. This site is not affiliated or associated with InnoGames or Elvenar in any way. Once youve built the grafting sites, youll only need mana tears to upgrade the forest glade. To complete all research in the chapter, you need 4,025 badges total. Youll want to start out building several of them, so that. Let me know what you think about this preview of Elvenar Chapter 18 guest race production in the comments below. You could say that you can't say "city builder" or "base management" without "social.". 2 hours, really? The research path doesnt follow the standard linear progression for this chapter. Sounds like a wash, right? Many researches require 100k+, 150k+ and even 200k+ for just one. Just keep focusing on researching and building a decent number of all three, and keep them producing. It cannot be upgraded. . I don't like that. You also need to make the right choice of troops when sending them off to battle. It is slotted queue production, and that part is not unusual. All those need to be researched in the Tech Tree. You will have to toggle which good you do want to produce Elvenar, Humans or Elves. are also in this chapter for real-time help, sharing, and fun? One is elemental production Water/Fire/Wind/Earth. that must accrue before early collect is possible. Or if you just dont like engage in rumors and speculation, you should press that Back button now. I have a bumblebee at level 31. is there a guest race guide for the last chapter anywhere? At the end of their destructive journey, even the Amuni couldn't find fertile land anymore to settle on, so they decided to take a deep slumber in their giant monument waiting for the land to recover. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming and figured out a way to revive them. Please read our, the post about upgrades that are coming up, Elvenar Manual Fighting Gems Tournament 2019-01-08 [Thor], Elvenar Sorcerers & Dragons Day 24 [71%], Elvenar Tournament Tutorial [2020] Gems, Elvenar Tournament Tutorial [2020] Dust, Elvenar Tournament Tutorial [2020] Elixir, Elvenar Tournament Tutorial [2020] Silk, Elvenar Tournament Tutorial [2020] Scrolls. Return to Homepage | Join Us on Facebook. Now medals are produced in intermediate producers, and no matter the producer and medal type, a single medal production gets you 20*1.6=32 medals and requires 8 elemental resources at L3 and max portal (10 and 4 at L1, and L3 having 2x multiplier and 1.6x coming from L4 portal). It is completely replaceable with Portal Profits. At last we can get rid of the heaps of odorousOrc dung and start making some fragrant Mana. On top of all that, Chapter 17 adds several new City Expansions: 2 new Premium Expansions; 2 new Expansions through Research; Youll need some non-trivial amounts starting from L2, so depending on how easy/difficult it is to get it, this might be a problem. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. Building level 1 residences in spare grids will turn a small surplus within a few hours. In other words, it all boils down to your own preference, or whether you like human or elf design better. We keep your data private and share your data only with third parties that make this service possible. By now you may be finding it trickier and trickier to hang onto enough mana. Both elven and human planks producers will have a reasonably difficult challenge with planks upgrades. Coins Possible solutions: Save money, dont scout or build buildings, visit every neighbour and fellowship member as often as you can. Goods Possible solutions: Use shortest production runs possible, focus on boosted factories only and trade, request fellowship help, use spells on factories, complete encounters for boosted relics to increase production, build more boosted factories either temporary or permanent. Return to Homepage | Join Us on Facebook. But at L4 the whole queue takes only 2 hours! Hopefully by the time you have acquired the necessary KP, youve been able to produce enough mana tears to begin building a few. So the whole setup is very similar to how Advanced Trader produces seeds and unurium. Workshops change size and shape for both elves and humans. Storyline quests tell the story of Elvenar and guide you through the research for each chapter. Once you have enough orcs for all your workshop upgrades (4600 total for each workshop to go up 2 levels) and a few more for training orc warriors and negotiating, slow down orc production. must accrue before early collect is possible. More members in a fellowship means faster progress, and more chances to trade resources without having to pay any fees. Visit the Elvenar Facebook Group Questions? Of course, the Fairies are quite displeased with this fact and want to stop them. If you dont have at least 10 willows, build more. The workshops are expensive! You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features.". Each of these buildings have 3 levels of upgrades. Keep this in mind as you decide which to unlock, first. Once youve produced enough to do this - 11,880 - you dont need to produce any more. Falling behind on storyline quests can create very challenging situations! Use this time while you work through to researching the weeping willows to do any necessary re-arranging of your layout. PES Card Collection Beginners Guide: 8 Tips, Cheats & Tricks You Need to Know, The Tower Assassins Creed Cheats, Tips & Tricks to Improve Your High Score. These are fairly sizable at 28-30 squares each, and not exactly cheap. Then you can begin a few of those upgrades to get the rest of the population youll need to finish up your workshops. In the Woodelves chapter, goods production can seem confusing at first, as there are even more new buildings than we're used to getting in previous chapters. An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. At 3 of each (12 total), youll need 3-4 months of production in these facilities to complete the chapter. Guest race production buildings Portal - 88 - "Senate" Portal - 106 - "Dwarven Embassy" Portal - 610 - "Fairy Embassy" Beer Festival - 36 Tea House - 63 Meditation Circle - 44 Other building upgrades 2nd Tier Manufactory upgrades 4 new levels Size change - from 64 to 56 Residences 2 new levels Size change - from 53 to 54 Workshops That could be offset a bit by the BTGs production boost. You will need badges for research and you will have to produce these and therefore also intermediate goods. There is only one building that produces Elvenar, Humans and Elves, codename GR Pop: There are no upgrades, so what you see is what you get. You can play as a human or as an elf, customize the city to your liking, produce resources, craft goods with materials, discover long-forgotten technologies, and manage the citys economy. Note how long you have until your Mana buildings reach capacity, and when your Mana inventory will decay. Note that you will get this mandatory quest:. If playing mostly every 9 hours go for 8 workshops, 3 armories you can vary this up or down to suit you, if you do more you will likely need an extra workshop, Residences start with 10 and work up to 20. Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. Will probably keep it and level it now for Ch18. Thats right, the more there are intermediate stages in production, the better BTG looks like. Being able to create an actual city with a long-forgotten architecture, that's what makes Elvenar so great. They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. You are using an out of date browser. Complete quests. While I might be able to increase my mana production somewhat, there is only so much that I can do, and the required time would still be ridiculous. Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. This page was last edited on 16 November 2021, at 23:54. The choice of whether to negotiate or attack is one of the more common dilemmas youll run into when playing the game. I can imagine most players in Chapter 18 should be able to comfortably spend that amount. Youll need a lot of space for all the buildings youll need in the Woodelves chapter. It is used to educate and share information, to improve the player's game and have more fun! And by base we mean mana and ascended goods (T7/A1). Welcome to Elvenar For Apprentices BASIC STRATEGY Boosted Goods City Balance (Buildings) City Layout (Space Optimization) Culture Bonus Hotkeys Neighborly Help (Visiting) Trading TOURNAMENTS Tournament Calculator Marble Province Steel Province Planks Province Crystal Province Scrolls Province Silk Province Elixir Province Magic Dust Province Given that all these assumptions are sketchy to begin with that wont be particularly surprising. Look at the URL at the top of your game It is possible that requirements are going to change, or that I have made a mistake. And in this chapter, you will be primarily spending sentient goods on upgrades, so not much is needed for anything else. The Elementals are a very old and mystical race that lives in another dimension. Build at least 3 forest fabrications as soon as you are able to. So here is how guest race production setup looks like: This looks more complicated than production cycle for Chapter 17. Certainly let me know if there are other things that you know about the chapter. The first quality, coming from Marble, Steel and Planks Manufactories, will be introduced in this chapter. Generally, the game quests advise us of the minimum needed to get through the chapter. Yep, lets continue previewing Elvenar Chapter 18 chapter. Using only PPs for capped goods, and doing almost maxed out portal and other settlement productions point out to 3-4 months worth of production time. Here is one of Elvenar Platinum Leaf's Notes & Guides series; in this video we look at the suggested strategies and game-play hints for Dwarves Guest Race (chapter VI) - as well as covering some of the essentials of all Guest Races. Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. Which leaves us with a big unknown in ascended steel. Make plenty of room next to roads for the large weeping willow culture buildings. So here is how L1 production looks like (with no other boosts). Upgrading residences is much easier in the Woodelves compared to the orcs! Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. Join A Fellowship ASAP. Nothing too fancy, just an extra 3 squares added to the width. If mana is the limiting factor, thats good news for owners of the blooming trader guild wonder. Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. Apply as many culture spells as you have items clicked. You must log in or register to reply here. In Elvenar you can upgrade almost every building, improving the production and the look of your city. Tags: Embassies, Preview Previous Post Elvenar Embassies - Research Preview Thread starter Jackluyt; Start date Jan 28, 2022; Jackluyt Shaman. And you can cut down on intermediate goods production time by expanding your settlement if you have a lot of space. I dont really see a case for building BTG up to L30+ there are plenty of other wonders that you should be using those KPs on. Run supplies on the shortest production times possible. So here is how portal production looks like (no other boosts): Chapter 18 portal production is a little different than what weve seen before. It wont be an Elvenar strategy guide, or a strategy guide for such a game, without this tip. Increases the number of people you can visit to gain a reward from visitations, Increases the number of people who can visit you, Score Usually used to ensure you have achieved a certain technology level, certain level of development or to maintain a high rank, Rank Usually used to maintain a fellowship in a high ranking, Technology and buildings related to goods Used if a fellowship wants to ensure all member can benefit equally from trades or are at a similar technology level, Activity Different measures and rules are regularly used when it comes to activity, Number of visits to fellowship members is the most common and this can vary from a daily requirement, to a few times a week to no requirement, Increasing score over a set time, usually a week. Use roughly 1/3 of your total production capacity for each. Each residence upgrade requires more than 30k. All original photos, images and articles are copyright to their respective owners and no copyright infringement is intended. As the newly revived race is weak at first, it will need your help bringing its culture back to its former glory. The Chapter comes with new Culture Buildings and new levels for the Main Hall, Residences, Workshops, Gems-, Elixir-, and Magic Dust Manufactories, Armories, Military Buildings and a new set of Streets.