Past the temple you will see a path to the west that leads to a Waterfall. Chapter 8 - Of Lands Afar He will also give you the book 'Chapel's Rmur n Whepuns'. Speak to the Duke of Romney at the beginning of the third chapter. Their defense will go up by 25. Eventually you will see a pass to the east. Go south and then cross the bridge. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. The note mentions someone from Cavall Keep. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. James will have to take command of the battle. He will tell you to report to Duke Martin. Inside you will see a note from Squire Phillip who has taken the device. Go back west and then south from Highcastle. Continue southeast until you reach Sarth. Go back west and then south from Highcastle. James will have to take command of the battle. Take one because you will need it later. Go southeast and you will eventually find Duke Martin. (Your defense will go up by more if you emphasize it.). Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Get your equipment from the chests in the room. To the northeast you will find three pantathians who are causing the energy drain. Chapter 3 - The Spyglass and the Spider Return in a day and Steelsoul's man will allow to pass. Continue all the way to the west to find the chest Moraeulf was talking about. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Northeast you will find another trio of houses. Take the Mist Devil back to Silden. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. You can find Isaac behind a big hill north of Hawk's Hollow. You will begin the final chapter in the caverns below Sethanon. Go east to a farmstead and look in the house. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Give him one of your Vapor Masks so that he may escape. He will tell you to ask someone named Isaac about the ruby. You will find the moredhel near a house south of Decamp on the Teeth. In the next room you will find the Oracle of Aal. Give him one of your Vapor Masks so that he may escape. This staff will allow Owyn to cast magic again. To the south near the river you will meet Obkhar. Search the lower level thoroughly to find and kill all six spellweavers. Chapter 4 - Marked for Death Sadly Patrus will die in the destruction of the Rift Machine. Cast Strength Drain on the Wind Elementals to defeat them. Take all of them because you will need them to get out. He looks identical to James. Your way will be blocked by soldiers before the bridge, though. Use the Royal Key of Krondor to enter the Palace. He will reward you with 300 gold and a virtue key. Return to Romney and report your success to the Duke. Return to the bridge and give the soldiers the password. Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price. Return in a day and Steelsoul's man will allow to pass. Return to the first room and open the south door with the Interdictor Key. Go south at the first two forks and keep going down the passage. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Use this key to open most of the locked doors under Sethanon. He will tell you to ask someone named Isaac about the ruby. The Diviner's Halls is a cave northeast from the town. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Put some spoiled rations in the chest by the field. Continue south past Zun. Continue all the way to the west to find the chest Moraeulf was talking about. Betrayal at Krondor. On the far west side of the mine you will find the Brak Nurr. The maps are very specific. You will find stairs leading down to the lower level in a room on the west side of the level. Your way will be blocked by one of Steelsoul's men, however. You have two options. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Finn will appear and will escort you to Prince Arutha. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Take one because you will need it later. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return to Irmelyn in Armengar to claim a 200 gold reward. Soon your party members will become sick. Go west from there and speak to the farmer in his house. Arlie Steelsoul (Chapter 3) In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. Northeast you will find another trio of houses. McCannur Ban Dok will tell you the current situation in the forest. Betrayal at Krondor Part 29 - Chapter II 578 views Dec 10, 2019 Nooo, the band is splitting up! The magical barrier will be gone now that the six are dead. You will see a burial cloth and a shovel. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Head south, then (just before you hit the south-east exit) west towards Hawk's Hollow, picking up the HH chest. It is worth doing because she will reward you with a Galon 'Griefmaker'. He will tell you that a minstrel is sleeping in the barn nearby. You will find Pug in a house southeast of the ruins by the coast. Go to Eggley to the west and use Nivek's key to unlock the shop. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. The priestess will ask you to find some grain for them. He will tell you what he knows about the rift machine. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Go south into the dead end and walk through the illusionary mountains to the west. This staff will allow Owyn to cast magic again. The Stolen Ruby (Chapter 1) Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Use the Key of Lineages you received from Calin to enter the ruins. Return to Irmelyn in Armengar to claim a 200 gold reward. Betrayal at Krondor is a DOS -based computer role-playing game developed by Dynamix and published by Sierra On-Line in 1993. The Naphtha Mines (Chapter 4) He will also give you the book 'Chapel's Rmur n Whepuns'. Go north and inside the house you will find a Crystal Staff. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Go northeast from the town, follow the river south, and cross the bridge. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. The priestess will ask you to find some grain for them. Take all of them because you will need them to get out. Inside the ruins you find a door that unlocks with the Key of Lineages. He will tell you that he used to be young but something sapped his energy in the woods to the east. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Continue north and speak to the gods of Timirianya through the pillars. Pug has left a another message in one of these. Return southeast and cross the bridge guarded by goblins. Take all of them because you will need them to get out. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. The exit to the mines is in the northwest corner of the mines. In the top-right corner of the cave you will find the Geomancer Stones in a chest. The Temple of Dala (Chapter 3) Make sure both Pug and Owyn learn the spell. Owyn will join your party before you leave. Where can I find a good map of the chest locations in betrayal at The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Travel north toward Sarth and speak to Brother Marc just outside. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. If you don't have any, you can buy some in the shop in town. Look in the well near the south side of the town to find the Knight's Piece. Use the two remaining Vapor Masks to jump into the river and escape the mines. Their defense will go up by 25. Use the Key of Lineages you received from Calin to enter the ruins. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Soon your party members will become sick. (Your defense will go up by more if you emphasize it.) He will tell you what he knows about the rift machine. Continue all the way down the passage until you come to a large room. Squire Phillip will appear and give you the Waani device. Northeast you will find another trio of houses. He will ask you to retrieve one of his IronJaw traps from the area. Chapter 9 - Mad Gods Rage Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Go east from his house and cross the bridge. Go east from his house and cross the bridge. Go back west and then south from Highcastle. He will ask you to retrieve one of his IronJaw traps from the area. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. In a large room to the northwest you find Gamina guarded by some enemies. Squire Phillip will appear and give you the Waani device. Continue all the way to the west to find the chest Moraeulf was talking about. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. The priestess will ask you to find some grain for them. Inside a woman will ask you to help her with her stable door. Return to Craig and give him the trap. After you cross the bridge, go east and talk to Moraeulf. Return to Dhatsavan's column in the ruins with the Cup. Return to Romney and report your success to the Duke. Go east to a farmstead and look in the house. (Your defense will go up by more if you emphasize it.) Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. KRONDOR MALAC'S CROSS KENTING RUSH SARTH MAC MORDAIN CADAL ROAD TO ELVANDAR KRONDOR MAP OF SEWERS (UPPER LEVEL) Gorath and Owyn will start their journey in the Sewers below Krondor (Upper Level). The Diviner's Halls is a cave northeast from the town. Continue east past Highcastle. If you don't have any, you can buy some in the shop in town. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. It is worth doing because she will reward you with a Galon 'Griefmaker'. Craig the Logger (Chapter 7) If you don't have any, you can buy some in the shop in town. Inside a woman will ask you to help her with her stable door. Inside one of the chests you will find the Interdictor Key. He will release the barrier surrounding Pug. You will find a password in a chest at the end. Stay on the east side of the river and go north. You need to have a virtue key to get it. You will find a password in a chest at the end. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Return to Tamney with the stones and he will agree to return to Northwarden. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. You will find a woman who will give you a Sack of Grain for the Leather Leggings. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Continue north to the large wooded area and go east. You will find stairs leading down to the lower level in a room on the west side of the level. Travel north past Romney and through Prank's Stone. Use the two remaining Vapor Masks to jump into the river and escape the mines. You must follow the spyglass trail to finish the chapter. Poison the rations inside with some Coltari poison. Chapter 9 - Mad Gods Rage Follow the main road northwest until you reach the river. He will tell you to report to Duke Martin. Craig the Logger (Chapter 7) Continue east past Highcastle. Continue east past Highcastle. Inside a woman will ask you to help her with her stable door. Give him one of your Vapor Masks so that he may escape. To the northwest you will find the passage to the lower levels. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. To the northeast you will find three pantathians who are causing the energy drain. You will find Pug in a house southeast of the ruins by the coast. Go back south the way you came and you will meet Duke Martin just south of where you started. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Drop all your rations and sleep for a night. Cast Strength Drain on the Wind Elementals to defeat them. (Your defense will go up by more if you emphasize it.) He will tell you more about Neville's death and where to find Navon. Return to Irmelyn in Armengar to claim a 200 gold reward. Go east to a farmstead and look in the house. This staff will allow Owyn to cast magic again. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. The exit to the mines is in the northwest corner of the mines. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. In a corridor to the northwest you will find Obkhar. To the west you will find 3 Vapor Masks. RAIN You see it about in field and town, It cannot get up, But will oft fall down. Return to the Temple of Dala to the west and give them the Sack of Grain. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Continue south past several enemies and enter the city of Krondor. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. In the southeast corner of the area you will find two IronJaw traps in a chest. Inside one of the chests you will find the Interdictor Key. The upper level exit is in the southwest corner of the level. In the southeast corner of the area you will find two IronJaw traps in a chest. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. All rights reserved. He will ask you to retrieve one of his IronJaw traps from the area. You can buy some in the shop in Northwarden if you have none. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. To the west you will find 3 Vapor Masks. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You can find spoiled rations in the inn in Silden. Open the door of the stable just to the north and return to her. Use this key to open most of the locked doors under Sethanon. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. He will ask you to check out a rumor about some moredhel illusionists in the area. Go east from his house and cross the bridge. Go northeast from the town, follow the river south, and cross the bridge. Continue all the way down the passage until you come to a large room. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. He will tell you where the Waani device is located. In the next room you will find the Oracle of Aal. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Continue along the road to the east and you will come across a house. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Open the door of the stable just to the north and return to her. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Betrayal at Krondor Walkthrough This is the full walkthrough of the best RPG game in the history. Enter Romney and go the Black Sheep Tavern. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Continue north to the large wooded area and go east. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Just behind the hill to the northwest you will find the moredhel boxes. He will give you the ruby and in return you will sharpen his sword for him. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Take all of them because you will need them to get out. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Use the two remaining Vapor Masks to jump into the river and escape the mines. In a large room to the northwest you find Gamina guarded by some enemies. Enter the sewers below the city. If you don't have one, you can find one to the north. He will give you the ruby and in return you will sharpen his sword for him. Speak to Brother Marc in a field just past Sarth. Restock your provisions from the items inside the house. The Diviner's Halls is a cave northeast from the town. Pug has left a another message in one of these. Just through that you will find Calin. Betrayal at Krondor - Guide and Walkthrough PC Log in to add games to your lists Notify me about new: Guides Cheats Reviews Questions News Board Topics Board Messages Add this game to my:. Use the password 'VICTORY' to open it. However, you should bear in mind that you have access to many other areas in this Chapter. Use the password 'VICTORY' to open it. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Use the two remaining Vapor Masks to jump into the river and escape the mines. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. She will give you a Tuning Fork among other things. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Venutrier of Lan will capture you and throw you into the mines. Return to Duke Martin and he will tell you to return to Northwarden. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Take all of them because you will need them to get out. She will give you a Tuning Fork among other things. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will ask you to poison rations in some moredhel boxes nearby. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. In the next room you will find the Oracle of Aal. Poison the rations inside with some Coltari poison. Your way will be blocked by soldiers before the bridge, though. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Go east to a farmstead and look in the house. Defeat them and take the Eliaem's Heart from the body of the spellcaster. He will also give you the book 'Chapel's Rmur n Whepuns'. Cast Strength Drain on the Wind Elementals to defeat them. Enter it to find Jaftaz's bag. If you don't have one, you can find one to the north. To the northeast you will find three pantathians who are causing the energy drain. He will ask you to check out a rumor about some moredhel illusionists in the area. Open the door of the stable just to the north and return to her. You will find another Brak Nurr at the far west end of the next level. After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. He will tell you that he used to be young but something sapped his energy in the woods to the east. Your way will be blocked by one of Steelsoul's men, however. Click on the house after the battle to speak to Mitchel Waylander. You will find the moredhel near a house south of Decamp on the Teeth. She will talk to you about her two suitors; Navon in particular. Take the maps from inside. To the northeast you will find three pantathians who are causing the energy drain. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Just through that you will find Calin. He will release the barrier surrounding Pug. Inside you will see a note from Squire Phillip who has taken the device. Go southeast and you will eventually find Duke Martin. Continue along the road to the east and you will come across a house. Speak to Moraeulf and he will give you the password. Inside one of the chests you will find the Interdictor Key. Return to Romney and report your success to the Duke. Continue east to the town of Lyton. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Continue north and speak to the gods of Timirianya through the pillars. Go northeast from the town, follow the river south, and cross the bridge. You can fight them or you can find out the password. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Use the Key of Lineages you received from Calin to enter the ruins. Go back west and then south from Highcastle. The Ghost of Jarel Lycrow (Chapter 2) You can find spoiled rations in the inn in Silden. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Return to Sarth and enter the cave below it. She will give you a Tuning Fork among other things. Use the two remaining Vapor Masks to jump into the river and escape the mines. Betrayal at Krondor: Midkemia - a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. The priestess will ask you to find some grain for them. The Naphtha Mines (Chapter 4) To the northwest you will find the passage to the lower levels. Craig the Logger (Chapter 7) Open the door of the stable just to the north and return to her. Continue north and cross the next bridge to the west. He will reward you with 300 gold and a virtue key. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Confront him with the message you found in the chest and he will admit his dislike of Navon. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. ). See below for a walkthrough for this sub-quest. Go back west and then south from Highcastle. The Stolen Ruby (Chapter 1) Finn will appear and will escort you to Prince Arutha. Go south to Silden and speak to Joftaz in the Inn. In a corridor to the northwest you will find Obkhar. Return southeast and cross the bridge guarded by goblins. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Go east from his house and cross the bridge. Return to Irmelyn in Armengar to claim a 200 gold reward. Eventually you will come across the stairway to the upper level. It will be a difficult battle. Return to the first room and open the south door with the Interdictor Key. After you cross the bridge, go east and talk to Moraeulf. The magical barrier will be gone now that the six are dead. He will tell you that he used to be young but something sapped his energy in the woods to the east. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Continue southeast until you reach Sarth. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Return to the Temple of Dala to the west and give them the Sack of Grain. Use this key to open most of the locked doors under Sethanon. In a corridor to the northwest you will find Obkhar. Continue east to the town of Lyton. (Your defense will go up by more if you emphasize it.) Continue northeast toward Lyton, but go west before you reach it. In a large room to the northwest you find Gamina guarded by some enemies. You will find another Brak Nurr at the far west end of the next level. Gorath dispatches the assassin and the adventure begins. One of the houses has a map of the area. Go east to a farmstead and look in the house. Enter Dhatsavan's temple near the center of the island by the waterfall. Your way will be blocked by one of Steelsoul's men, however. Return to Irmelyn in Armengar to claim a 200 gold reward. Enter it from the south by the mountains to avoid the pirates. Cast Strength Drain on the Wind Elementals to defeat them. Follow the east side of the river north. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Chapter 3 - The Spyglass and the Spider Use the password 'VICTORY' to open it. In a large room to the northwest you find Gamina guarded by some enemies. The exit to the mines is in the northwest corner of the mines. Continue north to the large wooded area and go east. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. On the far west side of the mine you will find the Brak Nurr. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Use the key THORN to open one of the boxes and take the note that is inside. Chapter 3 - The Spyglass and the Spider Go east to a farmstead and look in the house. Stay on the east side of the river and go north. Go northeast from the town, follow the river south, and cross the bridge. Take all of them because you will need them to get out. Return to Duke Martin and he will tell you to return to Northwarden. You will see a burial cloth and a shovel. He will also give you three diamonds he had stolen from the Baron's Treasury. Return to Tamney with the stones and he will agree to return to Northwarden. Use the two remaining Vapor Masks to jump into the river and escape the mines. You can find spoiled rations in the inn in Silden. The Ghost of Jarel Lycrow (Chapter 2) When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. You can find spoiled rations in the inn in Silden. He will ask you to check out a rumor about some moredhel illusionists in the area. Go southwest to Sloop and enter the Upturned Keg. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. In the southeast corner of the area you will find two IronJaw traps in a chest. He will also give you the book 'Chapel's Rmur n Whepuns'. Just west of Romney you will find a strange house behind a hill. Take Nivek's Key off the body just outside town.